16. Change to the "base" morph map if you had changed back to "Flat", then select all polygons using the "Lasso" tool. As when we deleted half this model before, deselect the 2 polygons that stretch across both halves of the model so they will not be mirrored. Now "Mirror" the object. Now you have your whole object and the entire thing is image-mapped. Save this object.
How To:
Switch to Polygon mode by clicking "polygons" in the bottom left or pressing "space" until it is highlighted. Use the right mouse button to "Lasso" select all the polygons in the object. In the "top" or "bottom" view, you will see the two polygons that crossover both halves of the model. Left Click to deselect these 2 polygons. To mirror the selected polygons, activate the "Mirror" tool "V" under the "Multiply" tab. Move the mouse to the "0,0" point in the "Front" or "Back" view, then press the left mouse button and drag down. You will see the object mirrored in the view port. Release the mouse button to finish.
17. Start layout and load the object you just saved. Now use "Save Transformed Object". Save this under a different name and close Layout.
How To:
Load the object by selecting "Add>Object>Load Object" from the left menu. Then select "Save Transformed Object" from the "File>Save>Save Transformed Object" in the left menu.
18. Load the new object into Modeler and Merge Points "m", in the Reduce section of the left menu under the "Construct" tab. You now have a UV mapped object ready to use.
How To:
Press "m", then press "OK" in the merge points dialog box.