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Approach 2: Getting Started

1. This approach will focus on more extensive control over UV placement and allow for fine detail manipulation. For this path, we will use an existing image map (from CroTeam's game Serious Sam) and we will mold our UV map to work with this image map.



1. Load the "player2.lwo" object. Now with all the symmetrical polygons deleted, select all points and "unweld" them.


How To:

Use the Lasso tool again by holding the right mouse button and drag the lasso around the entire object. Now select the "Detail" tab in the top bar and press "unweld" located in the "points" subsection of the left bar.



2. Now is a good time to do a "save as" to back up your work so far.



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Tutorial Pages

Intro
Preparation
2 Approaches

App1: Start
App1: Generating
App1: Inside Leg
App1: Torso
App1: Remaining
App1: Adjusting
App1: Red Grid
App1: Positioning
App1: Finishing
App1: Results

App2: Start
App2: Flattening
App2: Creating Map
App2: Finishing
App2: Results

Printable Version


Resource Files

Red Grid
Texture Map from tutorial in TARGA formay

Start Model
Samantha model for Tutorial

Finished Model
Textured Samantha model (Download Red Grid image separately)



Related Links

Newtek
LightWave6
CroTeam
MeniThings