1. This approach will focus on more extensive control over UV placement and allow for fine detail manipulation. For this path, we will use an existing image map (from CroTeam's game Serious Sam) and we will mold our UV map to work with this image map.
1. Load the "player2.lwo" object. Now with all the symmetrical polygons deleted, select all points and "unweld" them.
How To:
Use the Lasso tool again by holding the right mouse button and drag the lasso around the entire object. Now select the "Detail" tab in the top bar and press "unweld" located in the "points" subsection of the left bar.
2. Now is a good time to do a "save as" to back up your work so far.