17. Open the "Surface Editor" and select all the surfaces. Add a texture to the "color" channel. Load the grid image for the "player" UV Texture. You can now see the red grid texture wrapped on to your model. Some parts are a little stretched so we will load the image into the "UV Texture" view and adjust the positioning of some of the coordinates.
How To:
Open the "Surface Editor" panel "CTRL+F3" found at the top left of the menu. Left click on the first surface in the list, hold the shift key and the left click on the last surface in the list. Now click the [T] button to the right of the "color" channel. In the Texture dialog, set the "projection" type to "UV", select the "player" map for the "UVMap" option and for the image use the dropdown box to select "new" and load the Red Grid image. Finish by pressing the "Use Texture" button.
18. Now load the Red Grid as the background for the "UV Texture" view. The image is a little bright so lower the brightness and contrast in order to see the UV data a little more clearly.
How To:
Press "d" to open the display options dialog and press the "Background" tab. Now choose to modify the bottom right view by pressing the [BR] button. In the image drop-down list, choose the red grid image and then lower the brightness and contrast by dragging their respective sliders to the right.