1. We will now create a new UV map for our object, then use Lightwave's UV Map tools to create the UV data for the map. This method will allow for the quick generation of UV data that we will then adjust once the map is generated.
2. Load the "player1.lwo" object. Now with all the symmetrical polygons deleted, select all points and "unweld" them.
How To:
Use the Lasso tool again by holding the right mouse button and drag the lasso around the entire object. Now select the "Detail" tab in the top bar and press "unweld" located in the "points" subsection of the left bar.
3. Now is a good time to do a "save as" to back up your work so far.