HOME   |   TUTORIALS   |   DEVELOPMENT   |   GALLERY   |   GAMES   |   ABOUT US 
  

Approach 1: Getting Started


Red Grid1. We will now create a new UV map for our object, then use Lightwave's UV Map tools to create the UV data for the map. This method will allow for the quick generation of UV data that we will then adjust once the map is generated.



2. Load the "player1.lwo" object. Now with all the symmetrical polygons deleted, select all points and "unweld" them.

How To:

Use the Lasso tool again by holding the right mouse button and drag the lasso around the entire object. Now select the "Detail" tab in the top bar and press "unweld" located in the "points" subsection of the left bar.




3. Now is a good time to do a "save as" to back up your work so far.



<<-- Previous Next -->>
Tutorial Pages

Intro
Preparation
2 Approaches

App1: Start
App1: Generating
App1: Inside Leg
App1: Torso
App1: Remaining
App1: Adjusting
App1: Red Grid
App1: Positioning
App1: Finishing
App1: Results

App2: Start
App2: Flattening
App2: Creating Map
App2: Finishing
App2: Results

Printable Version


Resource Files

Red Grid
Texture Map from tutorial in TARGA formay

Start Model
Samantha model for Tutorial

Finished Model
Textured Samantha model (Download Red Grid image separately)



Related Links

Newtek
LightWave6
CroTeam
MeniThings