UV texturing in Lightwave (focus on Game Models for Serious Sam)
By Max Glick
This tutorial explains two methods for the UV mapping of an object in Lightwave3D 7.0b. This tutorial should be compatible with all 6.X+ versions of Lightwave3D.
Lightwave offers a number of ways to generate UV maps, but often the computer-generated maps are difficult to interpret and paint on. As a result, this tutorial is intended to show you two processes for making more controlled UV maps. The concepts provided here are a combination of my personal experience and practices I've learned from others, in particular from Aristo Menis's tutorial "Nothing Compares 2 UV" from the site www.menithings.com and the CroTeams's tutorial on UV mapping in the Serious Sam SDK.
The goal of this tutorial is to demonstrate the creation of a UV Texture map for a character model for the Serious Sam engine by CroTeam, but the ideas provided can easily be adapted for any UV mapping project. Remember, this is an approach I use, but it is not the only way to do it. Experiment and find what works best for you.