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Two Approaches to UV

Now we deviate with 2 possible directions. One is making a new image map, the other is to use an existing image. If you are making a new image map, your best approach is to use a positioning image to make sure your map will wrap smoothly around your model. CroTeam has recommended using a checkerboard image to accomplish this. In your favorite image editor, create a new image 1024x1024 and draw a 2-color checkerboard of 16-pixel squares or download the one here. The checkerboard image is used as a temporary image for setting up the UV map, and is then replaced with the final image.

The first approach is a quick version using Lightwave's mapping tools to generate our map, then the checkerboard image will be used to cleanup the UV placement. The second approach will focus on more extensive control over UV placement and allow for fine detail manipulation. For this approach, we will use an existing image map (from CroTeam's game Serious Sam) and we will mold our UV map to work with this image map.

Red Grid player imagemap.jpg


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Tutorial Pages

Intro
Preparation
2 Approaches

App1: Start
App1: Generating
App1: Inside Leg
App1: Torso
App1: Remaining
App1: Adjusting
App1: Red Grid
App1: Positioning
App1: Finishing
App1: Results

App2: Start
App2: Flattening
App2: Creating Map
App2: Finishing
App2: Results

Printable Version


Resource Files

Red Grid
Texture Map from tutorial in TARGA formay

Start Model
Samantha model for Tutorial

Finished Model
Textured Samantha model (Download Red Grid image separately)



Related Links

Newtek
LightWave6
CroTeam
MeniThings