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Messiah:Script Tutorial Part 1: CenterWaist
This tutorial provides an introduction to programing in the Messiah:Script environment. This tutorial explains the creation of a script to center an item between 2 items and also makes use of sliders to enhance the functionality of the script.[read more...]


Messiah:Script Tutorial Part 2: Reusable Functions
This tutorial expands upon what was done in the first part by explaining the process of creating a Messiah script to hold sub functions. These provides the ability to place commonly used functions in once location.[read more...]


UV texturing in Lightwave
Lightwave offers a number of ways to generate UV maps, but often the computer-generated maps are difficult to interpret and paint on. As a result, this tutorial is intended to show you two processes for making more controlled UV maps.[read more...]


Paper Cutout Modeling
Low polygon modeling with UV textures has many similarities to building paper cutout models. By examining the principals of paper cutout models you may find ways to simplify or expedite your modeling practices.[read more...]


Gravity and the viewpoint node
The viewpoint node is the user,s eye into your world, like wise gravity is your way of imposing realistic dynamics upon the viewpoint. Sometimes you want to give your user a special look at things beyond what they can perceive realistically, generally because of gravity. [read more...]


Gravity and fly-throughs
While gravity is an excellent way to add a sense of realism for your user and to control their movements to ease your polygonal needs, it can wreak havoc on viewpoint nodes. Gravity effects the current viewpoint node. [read more...]


Ten Tips for an Awesome Interview
You sent out the resumes, waited for days by the phone (or inbox), and you finally got the interview. The time is set, the big day is approaching. [read more...]